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Full text of "Gorf (1982)(Commodore)[a]"

MISSION LAUNCH 
INSTRUCTIONS 

Commodore VIC ^0 computer games on cartridge 
are just like real arcade games— not imitations 
Judge the resolution, graphics sound effects and 
play acton for you 1 self 

To launcrt your fighter just follow the standard 
countdown procedure 

10 9 .8 7 

b Power ON your television viewing screen 
5 Turn OFF your VIC 70 (you will greatly increase 
the "life" of your game cartridge if you lurn the 
VIC OFF before inserting or changing car- 
tridges! 

4. insert cartridge 

3. Power ON your VIC 20 

2 Ad/ust your viewmq screen Dy typing the CRSR 

key 
I Launch your fighrrr gnO begin your mission Oy 

pushing the fire button on your joystick 

0. Ignition and lift-off proceed wirh normal flight 
control 



KNOW YOUR 




TRY THESE OTHER GREAT VIC-20 
SPACE-ACTION GAMES: 

• VIC AVENGER 

• JUPITER LANDER 

• SUPER ALIEN 

• OMEGA RACE 

• PINBALL SPECTACULAR 






OTHER GAMES INCLUDE: 

• SARGON II CHESS 
RADAR RATRACE 

• RAID ON FORT KNOX 

• MOLE ATTACK 

• THE SKY fS FALLING 

• SUPER SLOT 

• DRAW POKFR 

• ROAD RACE 

• ADVENTURE LAND ADVENTURE 

• PRIVATE COVE ADVENTURE 

• MISSION IMPOSSIBLE ADVENTURE 

• THE COUNT ADVENTURE 

• VOODOO CASTLE ADVENTURE 



AND TO HELP VOU PROGRAM: 

• SUPER EXPANDER CARTRIDGE 

• PROGRAMMFR'S AID CARTRIDGE 

• VCMON CARTRIDGE 

• INTRODUCTION TO BASIC I |BOOK & TAPESI 



SEE THEM ALL AT YOUR 
COMMODORE DEALERI 



fz. commodore 

COMPUTER 







PRINtED IN HONG KONG 



TO: INTERSTELLAR 
SPACE DEFENSE 
FORCE 

SPACE PILOTS 
ONLY! 



L \ TOOTI IH8MOM: The Gorflan Empire 
\ \ o^ a ma)or threat to the Earthy your 
I \ mission 18 u> wipe out the Qorfa Flagship 
\ \ ne^f before they over power all the n«hu™ 
\ \ under your command The Qorf fleet is com- 
\ 1 p\>eed of Drolls. Laser ships. Attac* . ships. 
\J Space Warp Fighters. Flagships, and the 
aSrfs themselves Each flagship sends 4 
attack waves. Your mission la to engage m 
Mmbat with the attackera and the Flagship 
behind each force After eliminating each 
HttdpTuM Qorflant will send an even more 
poterful Flagship and attacK force against 
you. 



PROMOTIONS: You will be promoted based 
upon how many attack forces ana flagships you 
have prevented from reaching the Earth Promo- 
tion m tank is as follows 

SPACE CADET: 1-4 MISSIONS 
SPACE CAPTAIN: S-8 MISSIONS 
SPACE COLONEL: 9-12 MISSIONS 
SPACE GENERAL. 13-16 MISSIONS 
SPACE WARRIOR: I 7-20 MISSIONS 
SPACE AVENGER: 21 + MISSIONS 

CONTROLLING YOUR FIGHTER: 

Use your joystick to pilot your ship Pusn it forward 
to move toward the Gorfians. Pull bacit on the sua 
to retreat Moving the control left and right helps 
you evade the enemy from side to side. Press the 
button to fire your quark missiles NOTE You can 
fire several short range bursts, but long range mis- 
siles will be eliminated by continuous fire 

GORFIAN INVASION FORCES 
WAVE 1: ASTRO BATTLES 

The Gorfian attack begins with the deployment of 
3 Meets of DroiCs. controlled by a Gorf and supplied 
by large and small UFO's These forces form an at- 
tack matrix We have found that it is best to start 
battling these forces from the edges, working your 
way toward the center As you move up in ranK 
the Droids are deployed at lower altitudes If you 
are skillful you can destroy the Gorf and some of 



the Droids before the attack formation is complete, 
and gam extra points You are assisted by a force 
field which provides limited protection 

WAVE 2: LASER ATTACK 

In rhis situation you will be confronted by 2 groups 
of forces consisting of a Gorf. 3 Attack ships, and a 
Laser ship which spearheads each attack force 
The Laser ships use an extremely effective, power 
ray They should be removed first if possible. Then 
go after the Attack ships and Gorfs at long range 

WAVE 3: SPACE WARP 

The Space Warp Fighters arc the most sophisticat- 
ed of the Gorfs forces They are deployed in a 
spiral formation, launching homing torpedoes 
which zero m on your position Try to eliminate 
each Fighter early, by moving close ro the Center 
Launch Site, to minimize firing time As you move 
up in rank the Fighters recognize this and double 
their spiral and torp speeds. 

WAVE *: FLAGSHIP 

When you reach the Flagship you will have to ad- 
just your offensive tactics Flagships are protected 
by a force field which can only be removed through 
rapid, repeat firings Once through trie field, a blast 
that would normally remove an ordinary alien will 
merely chip away at a Flagship. These chunks will 
fry off the main vessel and can be as dangerous to 
you as the fireballs being launched by the ship itself 
The only way you can eliminate a Flagship and 
complete your mission is to penetrate the ships hull 
and expose the Flagship's power reactor, which 
will then explode The ship has one vulnerable 
spot on the underside of the hull, its REACTOR 
VENT You can achieve success by removing as 
much of the hull as possible, but more skillful pilots 
can hit the reactor with one blast aimed directly into 
to the vent 

Upon completion o' these 4 missions you may re- 
ceive a well deserved promotion and move on to 
combat a more powerful Gortian force 




ASTRO BATTLES 

60 points 

^=°) 80points 

lOOpoints 

, — ^-, 1 00 points 

c^™s 200points 

(olf 250pomts 

LASER ATTACK 

1 00 points 

lOOpoints 

L5=J 300pomts 

SPACE WARP 

faX lOOpoints 





FLAG SHIP 

<t ^"-^ft lOOpoints 

d j^r' 200points 

250pomts 

■ Hlt 50 points 

" Ex P' ode 1050 points